The barracks further augments infantry training by increasing the amount of infantry trained at once. The key value in this system is an armys strength. [1] [2] The player competes with countries controlled by other players playing the same game and with countries controlled by the computer. Long enough to carry comfortably on your shoulder. Conquer provinces, forge alliances and build up your economy in real-time on persistent maps. Thats the end of our Supremacy 1914 beginners guide, and we hope you found something here to help you get your bearings in the midst of the chaotic gameplay. Ideally, they will be your ally. To do this, tap the province, tap the building, then hit the pause button. MOVETo move your units, select one (left-click) or multiple units (CTRL-left click or drawing a circle around the units with the right mouse button) and drag them to their target location while holding down the left mouse button. Supremacy1914 Wiki is a FANDOM Games Community. Heavy tanks are the most powerful unit in the game, and when paired with massive infantry formations, are a terrifying offensive unit. Questions about the game? Secondly, units stationed on friendly territory will heal slowly over time, so if you position your land units in your own provinces, and your aircraft in their airfields, they will regenerate their health and morale. Goldmarks are an all-important premium currency thats used for a lot of things. Theres a whole other game waiting to be played on the world stage, and gathering intelligence is vital to making the most out of any situation. This makes their speed 50% faster. These units are fast and can be used for scouting effectively, and to quickly respond to an invasion should it be required. 1 Introduction This is a guide to help you better understand how the combat system works and how all the elements interact. Air units can fly from one airport to another, but if the destination is out of its range, the air unit will become an airplane convoy and move by land. Most rules affecting unit morale also apply to unit conditions when a unit is stationed on its own territory (naval units: everywhere); condition increases by ca. Forts will be damaged by attacking army, gradually reducing their effectiveness over the duration of the battle. In the later game, you will have very limited oil. At level 1, the fortress offers a whopping 67% damage reduction! - Supremacy 1914 Tutorial 39,403 views Feb 28, 2021 1K Dislike Share Zolokin 1.59K subscribers Welcome back! Submarines do not have weapons for long distances. Don't rush to invade every country as soon as you finish a war, and don't start 2 wars at the same time. If it is in flight range, the aircraft will fly to the new base otherwise, the aircraft will be loaded on ground vehicles in order to be transported to the destination. Artillery tactics focus on maximizing the damage done to the enemy and minimizing the damage done to oneself. But I'd rather not waste my air units and I know other new players want to know this stuff too. Supremacy 1914: The Cavalry Pack. Unit morale is displayed directly under each unit on the map (when hovering over it). AI players make decisions based on numerous factors, such as their neighbors, their current military power, and your reputation. The bombers will bomb that one unit. Tanks are the Basic Heavy mobile unit of S1914. A common exploit that exists is to move artillery stacks just out of range of the enemy and then order a manual attack which, for some reason, enables them to outrange the enemy and do damage for nothing. If you make more than 50 food/hour, build Barracks. They can be produced in yourprovincesand costresources. Some of the cookies used can be turned off ("optional cookies") while others are required to work at all times.. I quickly ended up with an inability to build or train anything else because I ran out of grain. You never attack with them. Under the current system, an army is only capable of attacking 1 army at a time but it can defend against any number of enemy armies. Furthermore, since some buildings are not available before a certain day of the game, you cannot build all units from the start. Newspapers provide vital information on happenings around you such as whos building what, the diplomatic state of other countries, and so much more. Knowing what each of these buildings do and where to place them is key to building a well-oiled industry to further your war. Each unit requires a certain amount of resources to produce. The result is 18,700 gold spent just to build up the province. Some need specific types ofbuildingsin order to be produced, and all of them take a certain amount of time. At the same time, you can also split stacks to deploy multiple armies. If the relation is set to Right of Way, the aircraft cannot use them and only moves on the ground. This is a much better and less expensive way than using Goldmark to raise up their morale. This means that facotry produced units (artillery, tanks, railguns and battleships) are not affected by morale. They can be produced in your provinces and cost resources. They cost relatively little compared to other units, do not require oil, move quickly, and have 2.4 strength, making them more than 2x stronger than infantry and armoured cars. Land and air units turn into transport ships when moving by sea. Of course, bombers are even more devastating in such regards. By contrast, the Prussian educational system remained the best in Europe, the University of Berlin in particular enjoying an unrivaled reputation. As long as Submarines do not attack they are invisible to the opponent. Thus an army of hundreds of infantry and a complement of tanks is an extremely dangerous foeit has the huge combined attack from the tanks and infantry, and the infantry soaks up damage by enemy forces. The same formulas for combat still apply while on the sea, though one should remember that strength is greatly reduced. An armies moral determines the strength of its infantry units and infantry units alone. The same applies to attacking enemy forces. Defending against aerial units is a tricky prospect since the zone requiring defense is so dramatically expanded. Units have different size factor penalties. This entire guide assumes that one is playing the game relatively vanilla, with only a small amount of gold that can be used and without membership in high command. Real Boxing 2 Guide: Tips, Tricks & Strategies to Strengthen Your Boxers and Dominate Bouts, Kingdom Guard Beginners Guide: Tips, Tricks & Strategies to Achieve Glory. In order to use them, you have to select one of the options in the section Extra Units when you create a new game. This assumes that one knows a bit about the game already, and if not, there are some very basic introductory guides that serve as a good introduction. Register yourself now and be a part of our community! Reputation is generally earned by playing peacefully or by declaring formal wars over surprise attacks. Usually, when you add a unit to a stack, that stack receives 100% of that units stats. The harbour is a must-have for any nation who wants to build a strong navy. However, they will lose 5% of their morale every hour. I have grown to really despise Supremacy 1914, in a curious blend of hatred married to addiction with nothing but contempt for the subject. Starting in Russia will give you access to many AI states and lots of food resources, as well as adequate amounts of energy and building materials, but the size of the provinces will result in longer travel periods and a necessity for railroads. Clicking the right mouse button while dragging will cancel the command. Even if outnumbered, with enough artillery support the tide could change. Units consume a certain amount of grain (20 tons per unit per day). We use cookies to improve user experience and analyse game usage. An armys morale will also change slowly towards the morale of the province it is stationed in. Try to build a harbour. The number of troops will determine how long an army can hold out in battle. You can learn the details of each units costs and requirements by clicking on the (i) icon in the production panel or on the respective unit icon in the army bar. Every Land Unit Explained! The morale of a newly trained unit will be the same as the province it has been trained in. This is known as the cooldown period. Required fields are marked *. Detailed information about unit morale, mobilization, and strength can be found in the army bar and unit details popup. In Supremacy 1914, you can build multiple buildings in each province you control. When building railroads you should have enough coal to operate them. When two stacks of units merge, they take the lowest number of the two units is selected. The railway also minorly increases morale development; I guess the trains do run on time. It is a process that requires much time and micromanagement. section_id=15158759&ref=shopsection_leftnav_1 . I get that I can learn this stuff through trial and error. The kingdom from 1815 to 1918. There are three fundamental ways to minimize the potency of an enemy air attack. 2. used for scouting forts and grey areas with patrol, 3. used to destroy enemy railroads to hamper enemy movements, 4.patrol protects your units within circle from enemy attacks- meaning enemy units will take dmg first before they will conclude bombing, 5. This can be done as support for a close combat, or done separate just to destroy enemy armies. The second is freely available in the world newspaper. You can learn the details of each unit's costs in the production panel or on the respective unit icon in the army bar. Strength determines how much damage an army can deal and take. Dragging your army on an enemy army or city will change the move command into an attack command. Your army will start moving to the destination and will attack as soon as the enemy is in range. The morale of infantry units depends on several factors: The starting morale of a unit corresponds to the morale of the province in which they have been trained. Your email address will not be published. Your men need to be fed, your machines maintained, and your engineers, architects, and generals paid. They become (and remain) visible during the battle but disappear again after the battle has been resolved. You can tap these units to change their behavior; by default, they will fire on hostile units within range without further input from you. However, they need massive infantry protection to defend themselves against enemy battleships since battleships, one-on-one, will win a duel with a railgun. I've been playing this game on and off for a while, and I think of myself as a pretty good player, though far from perfectI have a grasp of where my problems are with the game. In contrast to infantry, mechanical units (Artillery, tanks, armored cars, heavy tanks, railguns, battleships, aircraft, submarines, balloons) dont have moral value but rather a condition value. As you can see from the table below, all units have certain requirements that have to be met in order to build/recruit them. How to use 'paid little attention to' in a sentence? Multiple combat is no different from regular combat, though you have to remember that an army will fight in any and all combats its involved in. Thus by the late game, having tanks in your army is a highly important thing, as it can enable dramatically improved close combat potential. Unfortunately, since artillery attacks instantly without the flight time, this isn't as much use against artillery as against aircraft. Each loss decreases the unit's morale a little. For every unit an army loses, there will be a small loss of morale. One way to save resources is to disable buildings that arent relevant to you in the current game state. This is a naval movement, but when it takes four days to just move to a target, one can see why the game takes so long. They can be used to carry out patrols that engage enemy units that attack their patrol areasalthough enemy forces passing through the patrol regions are not attacked. As annoying as that is, ads are the only reliable, renewable source of Goldmarks other than shelling out actual cash. The facility greatly accelerates the movement speed of ground troops, and can get up to 150% of the bonus! 17% of the difference to 100% per day. By the end of the week, you should have a few level 1 forts, 2 or 3 railroads, 1 or 2 harbours, and a few barracks. Anything that can accelerate the speed of one's advance in enemy territory is a huge benefit, or otherwise, advances can take painfully long to happen. The harbour also grants a small bonus to morale development, but thats secondary. You can increase the movement speed of your troops by 50% by issuing a forced march command. We are playing 4x tutorial and are fighting in Europe Spain and western Algeria all the way from America, what are the best units for such a war? Alternatively, you can select the units, click the March button and then select the destination with a single click. In addition to the usage of Goldmark against enemies to reveal their forces, intelligence should be leveraged with the usage of spies to determine if enemy armies are present in border regions, to conduct sabotage missions against the enemythus forcing them to deploy defensive spies at leastand to defend one's own territory. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday. This facility greatly accelerates movement for your ground troops, conferring a bonus of up to 150%! Therefore, submarines are ideal for guarding coastal areas and blocking strategically important sea routes. After an army initiated a combat round it will have to wait 1 hour before it can initiate another. One exploit which can be used against inactive and AI nations is granting them right of passage or map-sharing. Mobilisation is dependent upon oil availability. You have them patrol over your units. It also unlocks the cavalry unit for manual training. In general, I have a preference for fighters given that they can also attack ground units surprisingly wella unit of, say, 10 fighters will only sustain marginal casualties to enemy ground units while inflicting severe casualties on them and being effective against air units as well. For RGs in particular, you'll need multiple sacrificial stacks to get the main group to an enemy target unmolested. Supremacy 1914 is a multiplayer real-time strategy browser game created and published by German studio Bytro Labs, [1] in which the player manages one of the countries in the world during World War I. Their tarn properties make them a perfect weapon to intercept enemy battleships and land assault forces. As a clarification, if enemy troops are located in neutral cities, and both sides have a right of passage, it appears that fighting can occur, and the enemy troops are both bombarded and attacked without these endangering relations with the neutral power. Defeating an entire enemy army will give a small morale boost. While this tactic may be useful in the early game, by the late game, it becomes increasingly ineffective. 17% of the difference to 100% per day. When a region revolts, your units can be damaged or even killed, and your rule may be overthrown! Special units are only available in games with unit packs enabled. Despite its name, its not a magnetic gun, but rather artillery mounted on a railroad wagon. Each unit also comes with daily upkeep that has to be afforded in order to keep the unit at full strength. You gain morale by having a province close to the capital, having certain buildings, having nearby territories with good morale, or just buying it with Goldmarks. Unit effectiveness in battle depends heavily on its morale values. Since it takes a very long time to get anything done, such as moving troops or building structures, you can also enable push notifications in the front reports menu. Every hour, a combat round is created for each fighting army. This is an example of a very dangerous player, one who needs to be treated with caution. Some of the cookies used can be turned off ("optional cookies") while others are required to work at all times.. As you may have surmised while playing the game (or by checking the available game list), not every country is actually run by a live human player. Your Navy is a different situation, and will slowly heal over time while at sea. They are also faster than embarked units. You can augment this resource production by building a factory. Being more heavily armored, and powerful than the Armored Car , the Tank is . The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. Take note that a coalition is not permanent it only exists in that specific game. Each unit type offers a set of unique features with regard to speed on different territories and strengths or weaknesses in combat with other units. Cavalry have 60% efficiency starting from 6 units, 20% efficiency starting from 15 units, 10% efficiency starting from 25 units, and no bonuses past 40. Aircrafts on patrol gather intelligence on enemy armies and reveal hidden units every 15min. , 1 Introduction 2 The general principles of the combat system 3 Number of Troops 4 Morale 5 Mobilisation 6 Support Fire 7 Forts 8 Multiple combat 9 Naval Combat 10 Infantry range. Build another fort in your capital. Large packs of them should not be underestimated, and they can even be used as aggressive melee units against battleships and to bolster AA defense of battleships. One might ask, why dont I just make a single deathstack and wipe everything out?. 2 The general principles of the combat system Combat works in rounds. They also have faster production times than heavy tanks. Submarines are invisible and can be used to ambush enemies, enabling them to be immobilized and as scouts. Supremacy 1914 features a roster of 13 different units from the three branches: Land, Air, and Naval. To access the espionage tab, tap more on the lower right of the screen, then espionage. When used correctly, all of these can easily be used to bring your nation to glory. Units morale is affected by the morale of the province in which they are stationed. Even with all this information before you, winning a game is still a monumental task that can be achieved not only through information, but through experience. Your reputation score with an AI will influence whether it views you as a potential ally or a threat that needs to be eliminated as quickly as possible. Both, in any case, require substantial micromanagement. Best Little Stories from World War I - C. Brian Kelly 2014-10-07 Behind the tangled alliances, feuding royals, and deadly battles are the nearly 100 riveting true stories of the men and women who lived, fought, and survived the first Great War. Its attack strength will be determined by the bombardment units that are in the army and in range of the target. You can toggle between several states, which Ill list here. If an army contains ranged units (for example Artillery), it will approach the enemy only until the unit with the highest range is in position (see chapter 6 "Warfare" for details). The results were a horrific slaughter for themsomething around 10,000 of mine to 50,000 of theirs. The diplomatic status Shared Map allows aircraft to use another nations airport as well. Alliances, on the other hand, are more akin to the traditional guild. With cannons, one only needs to defend the front line, and railguns, with their limited strategic mobility and their shorter range than fighters, while a potent defensive platform, have much less offensive values. The tutorial round didn't teach me jack diddly about it. You can watch multiple ads a day to get a total of 1500 Goldmarks, but this involves sitting through roughly 10 minutes of ads.Note that you have to watch ads twice first to gain the Goldmarks, then another time to redeem them. Each region generates resources over time, ranging from grain and fish to steel and oil. Information on more detailed values is available in the game. Battleships are the only units capable of bombarding while on the sea. 2. used for scouting forts and grey areas with patrol. This happened primarily through the early and extensive establishment of an air force, which all opponents and allies had slept through. Units move only on the roads and sea routes shown on the map. Bombers and fighters should exist to provide naval striking power against enemy battleships and cruisers and close combat forces to then strike any enemy landing, supported by artillery held somewhat in the interior, where it isn't vulnerable to immediate attack. One way to save resources is to disable buildings that arent relevant to you in the game, the... Gaming from the table below, all of these buildings do and to... Situation, and when paired with massive infantry formations, are a terrifying offensive.... 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